PropelWalker: Wearable Haptics for VR Walking

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Overview

Force-feedback system for the lower legs, using fan thrust to mimic buoyancy or resistance when walking in different virtual-reality settings, to augment gaming, training and physical rehabilitation therapy.

  • PropelWalker: Wearable Haptics for VR Walking 0
  • PropelWalker: Wearable Haptics for VR Walking 1
  • PropelWalker: Wearable Haptics for VR Walking 2
Research completion
2022
Commercialisation opportunities
Technology licensing agreement
Problem addressed

Besides the hands and the other upper body parts, the lower limbs of the human body, such as the legs and feet, are another important body parts for us to explore the real world. For instance, we can feel different types and levels of forces while walking on solid ground, in the water, in the sand, and in the mud or swamp. However, compared to hand-based haptics, there is less research on the haptic experience for the low limbs in VR.

Innovation
  • PropelWalker is a pair of calf-worn haptic devices for simulating the buoyancy and the resistant force when the human’s lower limbs are interacting with different fluids and materials in virtual reality (VR).
  • By using four ducted fans, two installed on each calf, the system can control the strength and the direction of the airflow in real time to provide different levels of forces.
  • The fans can simulate the forces (buoyancy and fluid resistance) caused by the user’s lower limbs when moving in different fluid mediums (e.g., water, sand and mud). The device can also simulate the walking experience in different gravity conditions, such as walking on another planet.
Key impact
  • This invention fills the lack of inventions and researches on lower-limb haptic feedback (especially kinesthetic feedback) in virtual reality.
  • Our findings demonstrate that the invention can effectively simulate the forces (buoyancy and fluid resistance) generated by the user's lower limbs as they move in different fluids in virtual reality.
  • The invention can be applied to different fields, such as games, sports, and rehabilitation.
Award
  • 48th International Exhibition of Inventions Geneva (IEIG) - Bronze Medal
Application
  • This system can be directly used in games and entertainment and in the field of sports, such as some sports related to foot weights.
  • The device is also expected to be applied to rehabilitation, helping users with lower limb injuries recover.
  • Another potential application is to provide alternative haptic feedback for users with upper limb disabilities to enhance their experience in VR.

Patent

  • Patent Priority No. 17/860,116 (USA)
City University of Hong Kong (CityU)

As one of the fastest growing universities in the world over the past decade, City University of Hong Kong (CityU) is recognised as a hub for innovation in research and professional education. CityU identifies solutions to critical global challenges by extending the frontiers of knowledge both within and beyond existing research paradigms.

The University’s highly qualified academics are drawn from all over the world, not only bringing a wealth of research and professional experience to the teaching programmes, but also contributing to the knowledge and technology advancement.

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